Transcript for Flightless Bird: Chutes and Ladders

SPEAKER_03

00:00 - 00:59

I'm David Farrier in New Zealand to accidentally marooned in America and I want to figure out what makes this country tick. Now a few weeks ago I was watching some stand-up comedy and somehow the comedian got to talking about board games and then they mentioned a game called shoots and ladders. If you're an American this thing you're going, yeah shoots and ladders that game we played as kids. But if you're from New Zealand or a bunch of other countries you're going what the heck is shoots and ladders? Because in New Zealand, we call it snakes and letters. I couldn't concentrate on the comedy routine anymore because all I could think about was Americans insisting on calling snakes and letters by the totally bonkers name, shoots and letters. And so on today's fight this bird, I attempt to find out more about the name of the American board game, which takes me down a rabbit hole of board game craziness I never knew existed. So, get ready to roll that die and vanquish your opponents, because this is the shoots and letters episode.

SPEAKER_04

01:02 - 01:12

Find this bird touch down in America I'm a fly this bird touch down in America

SPEAKER_03

01:17 - 01:19

Doesn't get more exciting than this.

SPEAKER_06

01:19 - 01:21

I love organs.

SPEAKER_03

01:21 - 01:22

You're a board game gal.

SPEAKER_06

01:22 - 01:24

I am. You have a stack over here.

SPEAKER_03

01:24 - 01:37

Yes, so as I made this episode different companies, they saw their payday that finally we're going to get famous. We're going to be on flight this bird and they started sending board games. You've got monopoly here. No monopoly knockouts.

SPEAKER_06

01:37 - 01:39

That's that's different.

SPEAKER_03

01:39 - 01:40

There's all sorts. These are all free.

SPEAKER_06

01:41 - 01:43

Wait, how did they know that you were doing?

SPEAKER_03

01:43 - 02:02

I reached out. I was trying to get to the bottom of this mystery. The shoots and letters thing through me. I was like, what are you talking about? You're having a stroke on stage. It snakes and letters because you hit the snake, the snake bites you, slide down the snake and then you climb up the ladder. A shoot that's so lame. What the hell? Boring. I want to get bitten by a snake.

SPEAKER_06

02:03 - 02:11

Okay, I fear this is going to be math maths all over again. It's a culture war. First of all, I never want to get bit by a snake. I'm never playing snakes unless.

SPEAKER_03

02:11 - 02:13

I shouldn't have met one of your big fears.

SPEAKER_06

02:13 - 02:23

Yes. Also, I don't remember in shoots and ladders. It wasn't scary like that. There's no biting. You just land on a bad spot.

SPEAKER_03

02:23 - 02:35

Yeah, I let we get into this in the dock around why this is this huge branding difference because it is a huge branding difference. I was never aware of. I thought board games were just universally all the same thing, but they're clearly not.

SPEAKER_06

02:35 - 02:36

Are there more that are different?

SPEAKER_03

02:36 - 02:43

There's so many things for your friend. What did you grow up playing? And are you a cheetah?

SPEAKER_06

02:43 - 02:45

This is such a good question.

SPEAKER_03

02:45 - 02:47

No. Okay. Oh wow.

SPEAKER_06

02:48 - 02:57

Hate playing board games with cheaters. Or any type of game. And it always happens and they're always like, it's a game.

SPEAKER_03

02:57 - 02:59

You're lighting up Monica. It's just a game.

SPEAKER_06

02:59 - 03:04

Oh, it's like when people say, can't you take a joke? And I want to murder people to say that.

SPEAKER_03

03:04 - 03:10

But I said to Roswell when I cracked the egg on a head. I was like, Roswell, take a joke. It's just an egg and she was like, ah, don't do that.

SPEAKER_06

03:10 - 03:13

You made it so much worse by saying take a joke.

SPEAKER_03

03:13 - 03:17

It is one of the most irritating things you can hear as bad.

SPEAKER_06

03:17 - 03:27

Yeah, it's really bad. Okay. So I play monopoly, scrabble, which I see over there. I love, I still love scrabble. We played a ton of games in college.

SPEAKER_03

03:27 - 03:28

Did you play uno?

SPEAKER_06

03:29 - 03:30

Yep, love who knows.

SPEAKER_03

03:30 - 04:06

Yeah, I don't know. This is a slight, as actually it's a tiny tiny spoiler for the jinx. There's a great scene where Robert Durus is on the stand. He's sort of regaling with all his childhood stories about his parents and his relationship and he's got this great story about how they're playing Uno together. And then the prosecutor comes into to us cross and he's like, are you telling me that happened in like 72? And Durus just like, yeah, and he's like, Uno wasn't even invented in 72. It's like, oh, it's this big money. That's really good. It's such a lie when you're lying in a murder. Just be careful what board games or card games are talking about.

SPEAKER_06

04:06 - 04:08

I guess so are you a cheater?

SPEAKER_03

04:09 - 04:31

No, I'm honest. It's my Christian upbringing. It made me, it was forced onto me these morals. And now I'm so guilt-ridden if I cheat. Okay, I see that. I see that. But when people do things I roll the die and instead of going like 1, 2, 3, though, count, sometimes on their spaces one and sometimes the next spaces one, because they're counting out where they want to land. No, that shit lines me up.

SPEAKER_06

04:31 - 04:33

No, that is horrible.

SPEAKER_05

04:33 - 04:36

What are you playing with? Oh, I mean, people. Very famous.

SPEAKER_03

04:36 - 04:37

Very famous. Yes, fairer.

SPEAKER_06

04:39 - 04:45

Farrell family. Have you played Catan? Now I'm in adult games are also so fun.

SPEAKER_03

04:45 - 04:55

Yeah, no, we get into this a bit as well. And I would just say I can't do them. My brain won't allow me to learn the rules for complicated board games.

SPEAKER_06

04:55 - 05:00

Do you think you're just getting overwhelmed because I don't think it's as complicated as you think?

SPEAKER_03

05:01 - 05:15

Yeah, I think you're right, Katana, I think is one that I could play, but whenever someone has set down, if someone's not explaining rules to me, it's not because I don't want to play, it's just my brain, it is overwhelmed, and I'm just like, I don't know, I don't understand, and I just freak out, and I shut down.

SPEAKER_06

05:15 - 05:16

And then you cry and you run away.

SPEAKER_03

05:17 - 05:19

Internally, yeah, I kind of do it's bad.

SPEAKER_06

05:19 - 05:39

Okay. Well, next time here's a hack. Okay. I think the best way to learn how to play a game is to just start playing it. Yeah. I agree. Given someone's starting to just rant off a bunch of rules. There's no way to remember that. You have to just kind of play one or two games as sort of like open and asking questions and then you'll get it. And it's so fun.

SPEAKER_03

05:40 - 05:48

What's the context of where you would play MoC? Was it with your family growing up? Do you occasionally bring out a board game even now? Or is this in your distant past?

SPEAKER_06

05:48 - 06:01

Oh, I played games as an adult much more than I played as a kid. It was never with my family. I don't think with friends, I guess. We play Shudes and let Candy Land.

SPEAKER_03

06:01 - 06:03

I learned about Candy Land for the first time.

SPEAKER_06

06:03 - 06:10

Do you have that in New Zealand? Also, what you don't have over there is life. Oh, what's the name of life?

SPEAKER_03

06:10 - 06:12

Is that teach you about, like, morals and stuff? Is that what it is?

SPEAKER_05

06:12 - 06:20

Or is it, is it? It's kind of just like Candy Land, but with a different map. You're rolling. Okay, spinner.

SPEAKER_06

06:20 - 06:25

Well, no, you have a job, you pick a job, you build a family, you have this little car.

SPEAKER_03

06:25 - 06:29

You have a family, you've got a little car. Yeah, and that it is like you're living your life as an American.

SPEAKER_06

06:29 - 06:35

In your moving through it, that would have been a good one actually for you to do, because it is an American life. Part two. Part two.

SPEAKER_03

06:35 - 06:38

Rob, you have children, do you play board games with him?

SPEAKER_05

06:39 - 06:53

Yeah, we were a big board game family growing up too and cards. We played like phase 10 a lot and my grandpa was a bridge player until the end and it's like 90s he was winning bridge tournaments. Keep you shop.

SPEAKER_03

06:53 - 06:55

Yeah. Any cheetahs and your family?

SPEAKER_05

06:55 - 07:00

No, we had too much game etiquette thrown in our faces from early age.

SPEAKER_03

07:00 - 07:01

Yeah, right. Mark the series.

SPEAKER_05

07:01 - 07:06

I love, like, you can't flip the cards over until everyone's got theirs down.

SPEAKER_03

07:06 - 07:24

Oh, my God. So intense. Okay. I'm going to take this seriously. All right. This is what I found out. Hearing all that talk of shoots and ladders at the comedy show set me into a spin. Afterwards, I sat down at home in front of my laptop and googled it immediately. Just to make sure I wasn't losing my mind.

SPEAKER_04

07:25 - 07:31

Here's a game about climbing up and sliding down. It's called shoots and ladders.

SPEAKER_03

07:31 - 07:50

A bunch of American ads from the 80s proved I hadn't been hearing things. And I realized I'd crossed into the upside down of the United States where board games have different names. I needed answers and I needed them quick. So I decided to talk to one man I knew could explain things. A top dog of board games.

SPEAKER_00

07:51 - 08:04

So my name is Brian Baker. I'm the Senior Vice President of Board Games at Hasbro. I lead the team that designs and develops and markets and ultimately produces some of the biggest most popular board games in the world.

SPEAKER_03

08:04 - 09:05

Most importantly, Hasbro is the company responsible for shoots and lettuce. The company's story starts back in 1923 when three Polish Jewish brothers, Herman Henry and Halel founded the Hessen Fuel Brothers on Rhode Island. And by the time World War II came around in 1942, Halal had left, and Henry was in charge, pivoting the company into toys. Specifically, Dr. Ernest Toy's for kids, possibly something to do with World War II going on. As the Second World War aged on, the company helped both rescue and employee Jews, and they kept growing, getting their first giant head in 1952, with Mr. Potato Head. In the 60s, G.A. Joe became their big thing. Today, Hesbro's Toy Empire is vast, G.I. Joe, Power Rangers, Furabies, Nerf Guns, Twister, My Little Pony, Pepper Pig, and of course they do board games, so so many board games, which is where Senior Vice President of board games Brian Baker comes in.

SPEAKER_00

09:06 - 10:28

So I went to college, actually, to study mechanical engineering. And one of the things that really inspired me to study things that kind of move and contraptions and mechanical things was the game mouse trap. So if you remember the game mouse trap that was kind of like a root gold bird machine, you catch a little mouse, love that game growing up. So I went and studied mechanical engineering. But I also had a creative side. So I'd love to draw. I love to sculpt. So I got a minor in fine art. So an interesting blend of engineering and the arts. And then I went and got a business degree. And out of college, I spent about three years at a product design consulting firm in the Pacific Northwest called Ziba Design Ziba and Far C means beautiful. It was almost like an advanced degree on designing any kind of product. I worked on ice cream makers and consumer electronics and medical devices and things like that. And ultimately, I came out of that and worked for Nike for 17 years designing shoes. So I worked in the Innovation Organization and worked with athletes, global football players, American football players, football baseball, and spent most of my career there making those products. And it just came time to move on and and I was tired of looking at feet and wanted to work on something different and Hasbro gave me a call and offered me this role. And ironically out of college, You know, I had applied all the toy companies. That was always a dream of mine, but none of them would give me the time of day.

SPEAKER_03

10:28 - 10:35

What was the most surprising thing for you? Was there something sort of unexpected when it came to board games and you were a role there?

SPEAKER_00

10:35 - 11:21

What I didn't realize is that most of those games that everybody grew up with and that were so popular were actually invented by people outside of the company. And at the time, whether it was Milton Bradley or Parker Brothers, these inventors would bring their ideas to these companies and who ultimately evaluate the games and decide whether or not they were going to publish them. I was under the impression that there was an internal design team in the company who was inventing all of these things. Now, don't get me wrong. There is plenty of designers. We have game designers and illustrators and writers here at Hasbro that help publish the games, but many of the most popular board games were actually conceived by outside inventors. And we licensed those concepts and then ultimately pay those inventors royalties for their invention.

SPEAKER_03

11:22 - 11:52

That's the case with so many products. Mr. Potato Head, who I mentioned earlier, is not like Hasbro invented him. They just brought the rights from an American inventor called George Lerner. That deal almost didn't happen because George had just sold Mr. Potato Head to a serial company for $5,000. Luckily for George, when Hasbro made their better offer, he bought the rights back for $7,000, then sold it on to Hasbro. This brings us back to shoots and led its, whose story goes back way further than Mr. Potatohead.

SPEAKER_00

11:53 - 12:56

So we're going to have to go back in time a little bit because there is an interesting story behind all of this. So the original snakes and ladders has created what we think is in each and India. The original name of the game was Maksha Paddam. So in Sanskrit, Maksha means rise in Paddam means fall. And so that's where you get the ladders and the snakes. And the game is created by a 13th century Indian poet and saint. His name is Yandev. And it was a way to teach children moral lessons because the game emphasizes the impact of causing effects. So the ladders were virtues and the snakes were vices. When we talk about game mechanics, what's interesting about snakes and ladders and the original version, because they both the same is that there are more snakes than there are ladders, meaning it's more difficult to be virtuous and good in the world. And so that was the idea behind the game. And once you got to the final square, it was a point of spiritual liberation. And the funny thing is is that when you hear the phrase, you know, at least we stay here in the States, you know, you're back to square one. That's a reference to that game, meaning, you know, you basically have to start over.

SPEAKER_03

12:56 - 13:07

So apparently we have shoots and letters to think for back to square one. But there still doesn't explain why it's called shoots and letters. When the rest of the world calls it the original snakes and letters.

SPEAKER_00

13:08 - 13:34

Snakes and ladders was the original version. It was published in 1943 by Milton Bradley. They just decided to change the theme and the landscape to a playground and change it to shoots and ladders simply because they felt snakes would be too frightening for small children. We make this game literally for ages three and up. And so the idea of getting bitten by a snake and the vices and the virtues was probably too much for them. So shoots and ladders is where we landed.

SPEAKER_03

13:35 - 13:44

I wondered what other games are called different things here and it turns out loads of them. Like in New Zealand we have a game called Cludo and apparently here in America it's just clue.

SPEAKER_00

13:45 - 15:00

There's a couple of other games that get their origin in India, but the other game that has a different name, you may know, at least in the UK in England it's called Cluda, though, here in the United States it's a massively popular game we call it, Clube. It was invented by a guy named Anthony Pratt in England during World War II. So during the air raids, he was living in Birmingham, England. He was a pianist. and he would play piano at these lavish country estates, while these wealthy English families were hosting murder mystery parties, and he loved the idea of the murder mystery parties and conceived of this game while hiding out during the errands. Pluto is such a bit of a night. So that actually came from combining two words. So obviously, clue and then Ludo. Ludo and Latin means I play. Pluto is also another famous game that's inspired by Pachisi or Parchisi, which is a simple game where each player tries to move their tokens around the board before the other players do. And Pachisi or Ludo, those also originated in Ancient India. It has spawned like a number of other games, so other versions of that game are also the game called Trouble, so we call that Trouble in the United States in Great Britain. That's called Frustration. If you go to Finland, the same game is called Kimball.

SPEAKER_03

15:00 - 15:16

So Ludo led to Pluto, sorry, clue, and to another has for a game called Sorry. Are there any games that have taken off in America that haven't taken off for it's been a struggle to get them taking off another territory? A little vice versa. Things that have popped off elsewhere that America just doesn't get.

SPEAKER_00

15:16 - 16:55

So the most popular word game for preschoolers next to maybe checkers is Candyland. So Candyland is an extremely popular board game in America. What is Candyland? So Candy Land was invented in 1948 by a woman named Eleanor Abbott. So she was a school teacher who was in a hospital recovering from polio. And she was surrounded by all of these children who are also recovering from polio. And they were hooked up to these iron lungs. They had nowhere to go, nowhere to be. And so she invented the game Candy Land to kind of inspire them and take them out of their misery at the hospital. And what Candy Land is, so you take the form of a character in this case, it's a gingerbread person. And you follow a path through a magical world that has all kinds of crazy characters. So you have King Candy, you have Queen Frostine, you have a number of other kind of illustrated characters. And it's a fantasy land. And you go through the gumdrop forest and all sorts of different places. And it was meant to just create an imaginative escape for these poor children who are recovering from polio. And so it's been around forever. It was published by Milton Bradley in 1948. We still make it today. And for American children, it's oftentimes their first board game. Now, why isn't it adopted widely in other parts of the world? And we have some hypotheses about this. There's some that tell us that it's because the association with candy could promote foreign nutrition and obesity amongst young children. So we're working on that day, but we see a huge opportunity there to take almost popular first game for kids and get it in the hands of other players.

SPEAKER_03

16:55 - 17:36

I feel like we'll probably eventually see the origin story of Candy Land turned into some kind of inspiring Netflix show, they can deal with pop-tarts, they can do it with Candy Land. It's so strange what translates and what doesn't, what's deemed fit for kids and what isn't. I mean, snakes are so scary, they apparently change them to boring old shoots, and in America is also responsible for the most terrifying, stressful game on Earth. Talking about the idea of snakes scaring American children, you look at a game like Operation, which is always fascinated me so much. It's terrifying, you know, you're literally pulling out organs and trying not to make this patient enjoy any kind of pain.

SPEAKER_00

17:37 - 18:24

Yeah, there's a couple of games that didn't do things out. I think from kids, maybe in a good way, but with operation, that's one that you've touched on. I'll give you a little bit of a sneak peek David because we are redesigning operation. For next year, we have a new version that's available for 2025. And if the current version didn't give you enough anxiety, the new version we could introduce. And I talk about innovation that makes the games more modern and fresh. And gives you a reason to buy the new one is we have a new emergency mode. So, if you remember in the game, when you do touch the sides with the tweezers, the person's nose lights up and buzzes red. So, when you push and hold down the button on his nose, it goes into emergency mode, and you have 30 seconds to remove as many of those ailments as you possibly can before time runs out.

SPEAKER_03

18:24 - 18:31

Who's diabolical idea was that? Was that some drunken ployy like tick seeing you at one am in the morning? How did you get to that idea?

SPEAKER_00

18:31 - 18:51

So that's the creativity of our game designers. They look at these games, especially they watch kids play the games. And that inspires them to create different versions, right? And so what we found is that kids got bored with the game if they played it two, three, four times in a row. So we want to give them other opportunities to come back and play with different versions.

SPEAKER_03

18:51 - 18:59

What does make a good game because, you know, you've got to have obviously the idea that in the mechanics need to be so well balanced.

SPEAKER_00

18:59 - 19:58

Exactly. And you touched on the most important thing which are the mechanics. So is the actual structure of the game engaging and replayable meaning the same person with the same strategy doesn't win every single time. That's just not a fun game. And so we make sure that mechanics or balance ideally those mechanics are simple, which results in simple rules that are easy to teach and easy to learn. So get more people playing. But the thing that people don't often realize is that there's a huge importance on aesthetics, so graphic design and user interface, especially with card games. So as we're presenting information to these players, they can quickly recognize what's on the cards and be able to make decisions that are dependent on the game. And then the other piece obviously is the narrative or the story that's kind of wrapped around the game. There's some abstract hard games that don't have stories at all. It's symbols and numbers, but many of the games that people love to play have characters and storytelling think about candy land or clue that bring people back and keep it fresh and fun.

SPEAKER_03

19:59 - 20:35

I started to wonder how American board games are, and it turns out they're pretty American. Brian says the US represents about half of their business. He says outside of the US, Germany is really the heart of board game culture. He says he has a lot of respect for the types of games Germany produces. But when it comes to America, there's one game, and one game alone that's truly American. That speaks to the heart of American culture. The taps into the lifeblood of the USA. capitalism. When you think quintessential American game, what springs to mind for you?

SPEAKER_00

20:36 - 21:09

One word, Monopoly. It's America, right? Yeah, obviously, that was one game that was invented in the United States. It has 99% global awareness meaning 99 out of 100 people will tell you they've heard the word Monopoly and it was referring to the game. So we're really proud of that. Interestingly, the original American version of Monopoly is set in Atlantic City. But as you go around the world and you see different versions, all of those versions have been localized with local streets and local names. you know, so for example in the UK, you know, they don't have boardwalks that have may fare.

SPEAKER_03

21:09 - 21:48

Back in New Zealand, you have streets like Queen Street and Lampton Key. Sitting next to me as I type this, I have Jurassic Park Monopoly, where streets have been replaced with dinosaur names. And maybe that's the magic. Why Monopoly's endured. It's just endlessly adaptable to where people live or what they're interested in. I mean, there's even a ding ding ding ding, Costco Monopoly. It helps explain why Monopoly turns 90 next year. Chances are, Monopoly will outlive all of us. What is it about Monopoly that's had that cut through? Because it's also a game that people rage over and get into family fights over as well. What's kept it so popular?

SPEAKER_00

21:48 - 22:27

I think the rage, the family fights, the competition, the fact that all is fair and Monopoly is, but makes it so much fun. I think especially for families, Monopoly gives kids permission to just act ruthlessly, especially with their parents. They're kicking money, they're making them go bankrupt. And then the thing that we live for is the moment where somebody gets so frustrated that they flip the board over and the pieces in the money go everywhere because the mechanics of monopoly are simple and fun, but there is a point in time where you know you're not gonna win. And you're probably looking at another 15 to 30 minutes of gameplay where you're just losing the entire time.

SPEAKER_03

22:27 - 22:34

I also feel it's a game where like, I don't know how to be completely wrong on this, but I feel like people cheekily cheat on monopoly more than other board games.

SPEAKER_00

22:34 - 22:58

Yes, there's definitely a culture around cheating, just because we write the role, so we include them in the game, doesn't mean people read them or follow them. But we know there's things like, you're all a six and you move five. Nobody's going to notice that. Sometimes you may not pay the full rent. Sometimes people slip a few bucks out of the bank. There's all kinds of ways you can cheat them in Apoli, and I think that's just part of the personality of the game, and it's almost expected.

SPEAKER_06

22:59 - 23:07

Yeah. It should not say it's expected. That's dangerous to say. And anyone listening to this does not have permission to cheat.

SPEAKER_03

23:07 - 23:30

I feel it does have the association, right? I can feel I've never had a monopoly game with someone hasn't at some point tried something on. And maybe this is just my friends. You mean by cheating? Try cheating. Yeah. I feel like it just never doesn't happen. Monopoly is almost your always. He's got money flying around, different things on the board. Go to jail, get out of jail. For how many times you're going around the board, if we can get out of jail, No. He will take advantage.

SPEAKER_06

23:30 - 23:37

I hate your friends. I hate my friends too. I hate everyone who's doing this. I also... Just start cheating.

SPEAKER_03

23:37 - 23:40

Just give it a go. No. It's like a new gameplay technique.

SPEAKER_06

23:40 - 23:44

The reason I don't is because if I win, I don't feel like I won.

SPEAKER_03

23:45 - 23:48

Yeah, you feel riddled with it. Yeah. It's not real.

SPEAKER_06

23:48 - 23:50

It's just, that was not real.

SPEAKER_03

23:50 - 24:13

Yeah. So it doesn't feel as good. I don't think you're a victory. Do you do escape rooms? Love. So if you're in a scape room, if someone hits the clue button, do you get really annoyed? You know, sometimes in those rooms, you can be a clue because that's kind of like cheating. And I've got a friend that says if you hit any of those buttons, cannot be proud of anything you've achieved in there, because you haven't actually figured it out.

SPEAKER_06

24:13 - 24:22

Okay, I disagree with that, but I also think no one can just hit the clue button. You have to talk to everyone for as everyone has to decide.

SPEAKER_03

24:22 - 24:27

I've got a friend that will just get so frustrated, though, hit it without any permission. Oh, a clue was suddenly broadcast in the room.

SPEAKER_06

24:27 - 25:01

You're alive. Your life is wild. The people you invite in are wild. I love it. I love this episode. This is making me so excited to play a game. I forgot a huge part, but was just reminded that fights are prominent, eminent, they're pretty much a given for me. All right. I get very, you get boisterous. I do, Dax and I have had Major fights during Katan.

SPEAKER_03

25:01 - 25:02

Oh, incredible.

SPEAKER_06

25:02 - 25:08

When we used to play before spades, Jess, Kristen, Dax and I played Katan like every night.

SPEAKER_03

25:08 - 25:10

Oh, that was the pre-spades game.

SPEAKER_06

25:10 - 25:14

Yes, and we played it so much. It was so fun. So what was happening?

SPEAKER_03

25:14 - 25:15

What was creating these?

SPEAKER_06

25:15 - 25:18

Yes, would get in huge fights.

SPEAKER_03

25:18 - 25:25

Would it start slow and escalate? Or was it one big event and you were just flying to a rage and kind of pounce?

SPEAKER_06

25:25 - 25:43

I think it built over time. He felt like we, I mean, I can't speak for him. He's not here, but so maybe that's for part two. He allegedly felt like people would gang up, but then he himself would also gang up.

SPEAKER_03

25:43 - 25:43

Allegedly.

SPEAKER_06

25:43 - 25:54

Allegedly. And he won a lot. And so I think he thought he was like, allegedly. Like we were trying to take him down.

SPEAKER_03

25:54 - 26:11

Yeah, but this genuinely became because there is a thing where there's a play fight and then you reach in me and my friend Dan Dan will reach a point not necessarily the board games. You'll do something and I was fucking hate him. I want to smash his head and and I'm like how did it jump from this fun we're having to proper caveman rage

SPEAKER_06

26:11 - 26:37

Well, it becomes about people's actual personalities and their actual flaws and faults. And that's when it hits a new level. And that's like the cheating thing, right? So if I'm playing with someone and then they're cheating a bunch, I could view it as I was so silly. This is like such a silly game. It's fun. They don't think of it as important. But for me, it becomes, you don't give a fuck about rules in this life. And you don't respect me.

SPEAKER_03

26:38 - 27:03

Yeah, and you're remembering these other things that have happened in your actual life. Yeah, and I'm like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like, you're like,

SPEAKER_05

27:04 - 27:10

How do you guys feel about opposite where it's like people that take the rules too seriously on our constantly enforcing it?

SPEAKER_03

27:10 - 27:21

Oh, that's a good point. It's can get irritating at times. If you're having like a good flow and someone is just coming in there and guy, man, man, man. That is annoying.

SPEAKER_06

27:21 - 27:25

I think it's annoying. I'm sure I've been that person.

SPEAKER_05

27:25 - 27:26

I think I have to.

SPEAKER_06

27:26 - 27:27

Yeah.

SPEAKER_05

27:27 - 27:27

Yeah.

SPEAKER_06

27:27 - 27:35

Because again, everyone just has to be on the exact same page of the vibe and almost never, everyone's on the exact same page.

SPEAKER_05

27:35 - 27:43

Yeah. Well, usually when that happens, like someone does it, and then everyone becomes the police, and it starts snowballing. You're right.

SPEAKER_03

27:43 - 27:57

Someone tries to get something over someone else. So now you're going to be extra aggressive on rules. Exactly. And there's always a tragic moment in any game where someone goes for like the rules, they get them out and start reading the final line, they know that's when shit's going wrong.

SPEAKER_06

27:57 - 27:58

That part's really bad.

SPEAKER_03

27:58 - 28:41

What I think I think Monopoly is obviously so well-known and the branding's great and then games took a bit. I also think what makes people fight over it, I would argue and I've got nothing to base us on. But I think probably some of the mechanics are quite bad, and that's what makes people fine, because suddenly it does swing out of control in a really ridiculous way, that actually makes the game bad for so many people. Like if you're someone balanced. It's a flawed game, and I think that's why it has succeeded, because it comes attached with all this rage and emotion. And there's no bit of feeling when you are blitzing everyone else. So when you get those two key properties, you've got all your houses and you upgrade them to hotels. And you're just a annihilating people of different age. You know, your parents, you can take your parents down.

SPEAKER_06

28:41 - 28:53

Or when the big debate over whether a game is luck or strategy, that depends on how well you're doing. If you're doing well, you're like, it's strategy. It's so true. And if you're doing poorly, it's luck. It's so fun. I love games.

SPEAKER_03

28:53 - 28:58

I also really like that so many of these had their origins in India. That's kind of amazing.

SPEAKER_06

28:58 - 28:59

I feel very proud.

SPEAKER_03

28:59 - 29:04

Yeah. I mean, you are responsible for shoots and that is. I am. Which also makes and that is.

SPEAKER_06

29:05 - 29:11

And that made sense what they said about it being too scary and too lofty. Yeah, I love this.

SPEAKER_03

29:11 - 29:14

Yes, snakes and that is how it is. It's a great game. It's a calming game.

SPEAKER_05

29:14 - 29:19

It's really, it's incredible. Calvin did just get his first game of operation this last weekend.

SPEAKER_06

29:19 - 29:23

Oh, you should have waited until the new one. That one looks fun.

SPEAKER_05

29:23 - 29:29

You got a Star Wars version. Oh, what are you doing? It's you're in stuff in a robot instead of.

SPEAKER_06

29:29 - 29:32

That's that's less scary.

SPEAKER_03

29:32 - 29:41

I think seeing that little happy human face shining out of you. It was really stressful and that buzzer noise. Yeah. Oh my god, it's so so stressful.

SPEAKER_04

29:41 - 29:42

So good.

SPEAKER_03

29:42 - 29:49

Alright. So the next part of this little doc I dived into some of the more complicated games.

SPEAKER_06

29:49 - 29:57

Okay. Well, hold on real quick. I do want to say this person you spoke to amazing. Also, I'm so jealous of him. What a life.

SPEAKER_03

29:58 - 30:08

Brian was listing off the things he had done and I'm just like you have this incredible career. Just casually designing shoes at Nike and obviously like a big design brain.

SPEAKER_06

30:08 - 30:09

Yes, how awesome.

SPEAKER_03

30:09 - 30:20

Yeah, yeah, he was good as well. Because a lot of these episodes I do reach out. I try and get the top dogs. Most of them they're like, ah, we don't need to do that. We're already successful. We don't need to be on a podcast.

SPEAKER_06

30:20 - 30:22

We don't understand podcasts.

SPEAKER_03

30:22 - 30:32

And he knew his stuff. I wasn't expecting to learn all these things about the origins of these games. Like why we call Cludo. Yeah. Just kind of crazy. He was great.

SPEAKER_06

30:32 - 30:36

Yeah, he was great. And I want his life.

SPEAKER_03

30:36 - 30:54

Stay tuned for more flight whispered. We'll be right back after a word from Mal sponsors. This episode of Flat This Bird is brought to you by Booking.com, Booking.com. Yeah. It's finally time for summer travel and I am pumped because I like traveling. I like traveling for myself and I like traveling for this show.

SPEAKER_06

30:54 - 30:59

Yes, it is so fun. I do get very excited about summer travel.

SPEAKER_03

30:59 - 31:03

We sure favor a place to travel to in America that's not going home like, where would you? New York.

SPEAKER_06

31:03 - 31:07

New York. Yeah. I think I am going to go back in the summer. Very exciting.

SPEAKER_03

31:07 - 31:43

Booking.com offers so many possibilities across the US for all the travelers you want to be. Booking.com's wide breadth of places to stay across the US, make booking, whoever you want to be this summer, so so easy from family friendly vacation homes to picturesque villas. There are so many great choices on Booking.com. So what are you waiting for? This summer you can book whoever you want to be on Booking.com. Booking. Yeah, check out Booking.com to book today. The show is sponsored by Better Help. Monica is a something you're really proud of this year. I'm proud of finally getting off my phone occasionally to read books.

SPEAKER_06

31:43 - 31:44

That is something to be proud of.

SPEAKER_03

31:44 - 31:45

That's really hard to do.

SPEAKER_06

31:45 - 31:53

That was my nearest resolution and I have not done it. Yeah. So I'm nothing to be proud of. I need to talk to my therapist about this.

SPEAKER_03

31:53 - 32:19

You really didn't. When life goes so fast, it's important to take a moment to celebrate those wins though, like reading a book and to make adjustments for the rest of the year. The therapy can help you take stock of your progress and see the achievable goals for the next six months. With therapy, I've found the main thing that's taught me here is you just slow down, sit in feelings. Why do you just think feelings will get away from them? But I'm learning to sit in them and to figure out what's going on. That's good. That's just a runaway.

SPEAKER_06

32:19 - 32:32

That's a child. That's huge. You shouldn't judge your feelings on feelings. There's a reason you have feelings on feelings. So it's okay, but it's good to make changes.

SPEAKER_03

32:32 - 33:28

If you're thinking of starting therapy, give bit of help a try. It's all online, it's designed to be convenient, flexible and suited to whatever your schedule is. You just fill in a brief questionnaire, you get matched with a licensed therapist, and you can switch therapists at any time for no additional judge. Take a moment, visit bit of help.com slash bird today to get 10% off your first month. That's bit of help, HELP.com slash bird. Alright, this is the more complicated side of board games. As I mean thinking more about board games, I started to wonder why we're still playing them. What do you think it is about board games that enjoy as in a time when there's a million highly addictive cell phone games and video games? It's such a tactile old-fashioned way of playing. What is it about the board game that prevails do you think?

SPEAKER_00

33:28 - 34:18

Yeah, I think you touched on one of the most important things. What I call the soul of board games, which is the feeling of brolling dice, shuffling and dealing cards, moving upon around the board, that's really hard to recreate in a digital space. You know, again, our biggest competition are obviously digital games and video games. And with those, the interface is just pushing buttons or moving a controller. You lose a little bit of that. And I think probably even more important than that is the connection between players. It creates connection between other friends, family, sometimes in some cases, people who don't know each other. And it gives them a reason and a facilitates stronger relationships. And I think ultimately when people plan a game night or want to share a game together, it's just a more interactive engaging experience than sitting and watching movie or standing next to each other and watching your concert or watching a sporting event.

SPEAKER_03

34:19 - 34:40

I figured at this point, I should probably go and talk to some people who are really into board games, who do game nights. Luckily, for me, a flightless bird listener called Marissa had reached out, saying that her and her friends were doing a game night, so I joined them. Five friends in a cast in their apartment, bonding over a board game. How did you all meet each other?

SPEAKER_02

34:40 - 34:43

So Francis Goon, I went to college together.

SPEAKER_03

34:43 - 34:45

Well, college.

SPEAKER_02

34:45 - 35:10

Boston University from music back in the day, not that long ago, like 10 years ago. But we started playing games, weekly, we play games in between practice sessions. The first game that we learned is actually here. This is a crunchy game called Crivid. And it's a card game with a board that a lot of old New Englanders play.

SPEAKER_03

35:10 - 35:15

Tonight isn't about Kribbich, and they're playing something new. What's this game? Good playing?

SPEAKER_01

35:15 - 35:17

It's called Root. It's published by Leader Games.

SPEAKER_03

35:17 - 35:18

It's beautiful.

SPEAKER_01

35:18 - 35:27

It's a beautiful game. Yeah, it's really, really cool. Let's play with the vanilla map and the vanilla map. Yeah, it's designed by Cole Warley and art by Kyle Seren.

SPEAKER_03

35:27 - 35:33

The artwork on the board in front of them is really beautiful. Clearly a lot of efforts been made to make this game look good.

SPEAKER_01

35:34 - 35:57

So the goal of root is the same for everyone. We're trying to get to 30 points. Okay. The special part about root is that everyone is getting points in very different ways asymmetric ways if you will. So I'm just going to talk about the basic units and like how to move them around and stuff. And then I'll talk about your specific faction. Okay. So in a root, okay, this is the math, right?

SPEAKER_03

35:57 - 36:15

As he spoke, my mind starts to drift. And I'm reminded of a time that I tried to play a game like this. Back in New Zealand, my friend Eddie was carefully trying to explain the rules to me, but none of them were going in. As time went by, I grew frustrated. Then I just got angry. You're very good at explaining by the way.

SPEAKER_01

36:15 - 36:24

Thank you. I've explained this particular game many, many times. I've played it hundreds of times. I've explained it. I don't know. Maybe like 10 or something.

SPEAKER_03

36:25 - 36:41

It's hard to explain if you haven't tried to play a more complicated board game, but I think there are two kinds of people in this world. Those that love having rules explain to them and those that are almost immune to hearing them. We can't comprehend them in one ear and out the other. Jason understands my pain.

SPEAKER_00

36:42 - 36:44

This is very news, it's gonna take me some time.

SPEAKER_01

36:44 - 36:47

Jason is newest to our group and we love his presence here.

SPEAKER_03

36:47 - 36:55

I mean, I am incapable of taking on rules. I'm trying right now and it's just, I'm one of those people that it just really doesn't go in.

SPEAKER_01

36:55 - 37:11

The like number one hurdle. I promise the game will be fun, but there is like, I do have to pocket you for like 25, 30 minutes. I'm really sorry. I wish I didn't have to, but it's just kind of the way it goes. At least I'm not teaching you monopoly, which isn't a fun game to play. Like this is a fun game to play.

SPEAKER_03

37:12 - 37:16

I wasn't convinced. Give me monopoly any day of the week.

SPEAKER_01

37:16 - 37:44

Pretty self-isplanatory, right? Different factions have different buildings that they can build. And those are marked in the little square spots. So those slots are open to build buildings in. Every faction builds different buildings for different reasons. All you have to know is the buildings when you build them go in slots that are available. You'll also notice that there are three different suits of clearings on the Gameboard, right? There is Fox Suit Mouse Suit.

SPEAKER_03

37:44 - 37:56

Look, I won't take you through all of our night. Let's just say the rules went on for a long, long time as did the game. Everyone there was loving it. I was just trying to understand it and I was struggling.

SPEAKER_02

37:57 - 38:15

For me, it's like sitting down and doing a puzzle or doing a crossword or like to know who's something like that, but there's this whole world that you're kind of entering into with art and mechanics and then there's also the social aspect. If you're a little shy, break out of board game and it's fun.

SPEAKER_03

38:16 - 39:13

I actually left Marissa and her friends before that finished. It was a long game, as I said. She emailed me the next day, telling me that Jason, the guy who also struggled listening to all those rules, had won. He was the newest addition to the group, and he'd won. Maybe there is hope for me in the board game world. But despite not being a board game guy, I've come to appreciate that behind all of these board games is a story. Might that shoots and ladders didn't start as shoots and ladders. It was always snakes and ladders until America came along. Even Monopoly has a weird story. And that it didn't start life is this sort of owed to capitalism. It can be traced back to the early 1900s when a woman called Lizzy Mejji created a game that was meant to educate American kids about how bad it was to concentrate land and private monopolies. Monopoly started as being anti-monopoly. And the stories behind all these games, that's what Brian from Hezbroo appreciates as well.

SPEAKER_00

39:13 - 39:50

You'd ask me the first question was, what was the thing you didn't expect the most? I would say, behind every single one of these titles, there is a crazy, imaginative, creative personality. Somebody who had a wacky idea and put it down on paper or made a prototype and had the courage to show it to someone. That extends from clue to Candyland to Operation. We have the original Operation prototype here in our lobby and all it is is a block of steel with a channel cut into it. There's nothing about a patient or an operating room or tweezers at that point. So there's a whole another documentary on just understanding the personalities of some of these inventors.

SPEAKER_03

39:52 - 39:53

Pretty cool, right?

SPEAKER_06

39:53 - 40:01

So cool. I love this. Maybe you should do a doc, like a real doc on this type of person.

SPEAKER_03

40:01 - 40:18

What I want to do, I want to do a documentary where there's a famous American surgeon and he's so good at surgery. And then you're like, how did you get so good? And it was just as a kid. He was just playing so much operation. Oh. And he was so good at operation. Yeah. And that's it. And then, and that's seen into the movie role credits.

SPEAKER_06

40:18 - 40:36

Wow, I think you'll be able to send that up in Netflix and inspiring story. Yeah, I do think we elevate a creative brains a lot in this culture for sure, but you don't think about a game design or very much.

SPEAKER_03

40:36 - 40:47

No, you're playing the game. And I guess if a game's good, you're not thinking about it because you're just like, this is amazing. You don't even think about the design of it, but someone's put so much effort in to nail it down.

SPEAKER_06

40:47 - 40:53

I did in middle school or something. I had an assignment. We had to create a board game.

SPEAKER_03

40:53 - 40:54

I love this.

SPEAKER_06

40:54 - 40:56

I think I didn't do a good job.

SPEAKER_03

40:56 - 41:00

What do you remember the theme or what I remember the theme?

SPEAKER_06

41:00 - 41:05

But I think I just basically did like a shoot and laugh. You know, I just like breath-sacred.

SPEAKER_03

41:05 - 41:07

Yeah, you're moving around to board.

SPEAKER_05

41:07 - 41:13

Drama is happening along the way. I think I spent assignment like three times for me too. Maybe it's an American thing.

SPEAKER_03

41:13 - 41:16

Notice we never had that at my school.

SPEAKER_06

41:16 - 41:49

Yeah, I mean, I think it's a smart assignment because it is trying to get people thinking creatively, but also in a structure balancing both. That's why games are fun. Both things are happening. What's the game you play where you've got little faces up in front of you and you're trying to get so you've got that guess who guess who do you ever play adult guess who no I don't guess is you would say with this person be a singer songwriter at Lala, you make it more adulty.

SPEAKER_03

41:49 - 42:01

Yeah, I see you did actually. You're Brian talked a bit about some of the adult board games that they do because it is a whole other genre of games. And I think one of them is based on that Fakmeri kill game.

SPEAKER_00

42:01 - 42:01

Yeah.

SPEAKER_03

42:01 - 42:12

Yeah, based around that concept. But also like that's an example of something the rules for a game can be so basic and you can be so fun. Yeah, like that. Fat American game is so fun to play.

SPEAKER_06

42:12 - 42:17

Okay. Fuck Mary Kill. Salmon. Shrimp.

SPEAKER_03

42:17 - 42:21

Salmon. Oh, okay. Salmon. I see. Salmon. Shrimp.

SPEAKER_06

42:21 - 42:23

Crab. Crab.

SPEAKER_03

42:23 - 42:27

I'm marrying the salmon. Okay. Fucking the crab.

SPEAKER_06

42:27 - 42:29

Oh, sure. Shrimp. You're killing.

SPEAKER_03

42:29 - 42:34

I think so. There's too many moving little crackly bits. I'm worried about, I don't like it.

SPEAKER_06

42:34 - 42:38

You want to grab as crackleys? Yeah, but I'm fucking it. And so that's fine. It's fine.

SPEAKER_05

42:38 - 42:41

Yeah, okay. You're just dominating me.

SPEAKER_03

42:41 - 42:42

Yeah, you want to dominate me.

SPEAKER_06

42:42 - 42:50

You're fucking crab, you know. Yeah. Great. You do learn a lot. You do learn a lot about pizza.

SPEAKER_03

42:50 - 42:55

What's the next board game you're going to play? You too. Can you imagine it? You're going to be playing operation with your son.

SPEAKER_05

42:55 - 43:01

We play the hack. Came a lot. What's the hack game? You write phrases and words on cards and it's three rounds.

SPEAKER_06

43:01 - 43:02

Oh, it's like celebrity?

SPEAKER_05

43:03 - 43:07

Maybe. Okay. It's not celebrities. It can be like anything.

SPEAKER_03

43:07 - 43:08

And people do. I'll be there.

SPEAKER_05

43:08 - 43:16

You'll face. Yeah. And we've played versions where it's like B is gross as you want with it. And it's the definition of Santorum.

SPEAKER_06

43:16 - 43:26

Right. Is it the rounds are say anything then charades and one word? Yeah. Okay. Yeah. That's celebrity. Same thing.

SPEAKER_03

43:26 - 43:26

Same thing.

SPEAKER_06

43:26 - 43:29

But you just put in celebrities names in the hat.

SPEAKER_03

43:29 - 43:34

We need to come up with a game and make millions of dollars out of it.

SPEAKER_06

43:34 - 43:38

I would love that. Do you play New York Times games?

SPEAKER_03

43:38 - 43:45

No. I don't do Sudoku. I don't do Crosswords. My brain isn't wired for it. I'm not good at pub quizzes.

SPEAKER_06

43:45 - 43:47

I think you're doing self-affilling prophecy on this.

SPEAKER_03

43:47 - 43:52

Maybe it's just like an internal thing where I'm just too freaked out by it now.

SPEAKER_06

43:52 - 43:53

Because I do think it's a muscle.

SPEAKER_03

43:53 - 43:58

Okay. What one should I start with? Connections. Connections? It's so fun.

SPEAKER_05

43:58 - 44:00

Okay. Have you played code names?

SPEAKER_06

44:00 - 44:08

Oh, good name is good too. I'm going on a trip for 4th of July. I do think we'll play code names.

SPEAKER_05

44:08 - 44:14

It's a good in-person game. Yeah. We did it a lot during the pandemic too. There was an online version so you could do it on Zoom.

SPEAKER_03

44:15 - 44:27

I'm going to give you this game Monaco because I know you mean you like the Catani kinds of lives and as well as apparently life in Ratera. Life in the community rebuilding game apparently is really good.

SPEAKER_06

44:27 - 44:32

It's by Eric M. Lang and Ken Gruel, a community rebuilding game.

SPEAKER_03

44:33 - 44:44

And this is a naughty adult game, which I'm going to give to you, Rob. It's called, and this is a one that was based on, in fact, America that's called, Fork Milk Kid App.

SPEAKER_04

44:44 - 44:52

Wait, you're going to play a couple rounds. Yeah. Yeah. Yeah.

SPEAKER_03

44:52 - 45:21

I'm already getting intimidated by what this means. Okay, so we've got four stacks of cards in this Fork Milk Kid App game. They marked A, B, and C. I'm already feeling anxious at figuring out what I'm meant to do with these. Okay, there's action cards and there's object cards. Give each player a set of letter cards and A, B, and a C. Okay, so we're all going to set of cards, A, B, and C. And also, okay, so each get a number one, two, three.

SPEAKER_06

45:21 - 45:23

We're getting these little like tiles.

SPEAKER_03

45:25 - 45:37

Okay, grab a stack of action cards, black, shuffle them, and place the dick. No, I can't shuffle. And place the dick, face down to the one to see my brain is already doing its thing.

SPEAKER_06

45:37 - 45:39

Yeah, it's okay.

SPEAKER_03

45:39 - 45:39

I'm okay.

SPEAKER_06

45:40 - 45:45

You're going to be okay. I can't put any face then.

SPEAKER_03

45:45 - 46:12

Grab a stack of action cards back shuffle them and place the dick face down to the left of the number cards. Grab a stack of object cards. Those are the blue ones. shuffle them. Thank you Rob. And place the dick face down to the right of the lyric cards. Okay, we need a round keeper. The roundkeeper has to flip over three action cards on to the number cards in the middle. All right, so we've got some actions now.

SPEAKER_05

46:12 - 46:20

Let's read them. Okay, so number one. Paul the plug on number two. Braid the pubes of.

SPEAKER_06

46:20 - 46:21

Oh my god.

SPEAKER_05

46:21 - 46:24

The three lubricate.

SPEAKER_03

46:24 - 46:43

Oh, he's losing it already. Okay, now we're going to flip the object cards over onto the letters and so A is Lizzo B that bitch who can pull off low-rise jeans and see the whole damn Brady bunch Very American.

SPEAKER_06

46:43 - 46:45

This is hilarious. Okay.

SPEAKER_03

46:45 - 46:50

Okay. Now three, starting with the roundkeeper, I think can be wrong.

SPEAKER_05

46:50 - 47:02

All players secretly decide which object letter you would pair with each action number. Who would you stab with a cocktail fork that horny troll on a stable your own mother?

SPEAKER_06

47:02 - 47:02

How do you win?

SPEAKER_05

47:04 - 47:25

Starting with the roundkeeper take turns, reveal in all three of your pairings, explain your reasoning, expect some banter and judgment. Now score players have the same three pairings, same letter order, form a majority score, one point each, take a card from the box as a client. This is way too complicated for something that is simple.

SPEAKER_06

47:29 - 47:36

Yeah, they are trying to make it crazy. All right, Rob, I'm glad you were good to this one because I'm against it.

SPEAKER_05

47:36 - 47:38

I also feel right. And I can, you'll figure it out.

SPEAKER_03

47:38 - 47:44

I also feel like my position has been hotly validated of how scary rules can be. And intimidate it.

SPEAKER_06

47:44 - 47:52

And make it more complicated than it needs to be. And that part I have a beat with. But I do think we could answer these. Okay, Rob goes first.

SPEAKER_05

47:52 - 48:05

Good. I'm going to braid the pubes of the whole damn Brady bunch. I'm going to lubricate Lizzo and pull the plug on that bitch who can pull off low-rise jeans.

SPEAKER_06

48:05 - 48:08

You don't like the girls that can pull off Laura's jean.

SPEAKER_05

48:08 - 48:18

I'm going to kill Lizzo. She's a person. That's a American treasure. And I feel like I'd be inappropriate if I wanted to lubricate the Laura's jean woman.

SPEAKER_06

48:18 - 48:28

Yeah, but we know that's really what you want to do. Oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh, oh

SPEAKER_03

48:29 - 48:39

I'll pull the plug on the whole damn Brady Bunch, because I don't really care anything about them, because then grow up with them. I'm gonna lubricate that bitch.

SPEAKER_06

48:39 - 48:41

Yeah, you're being honest.

SPEAKER_03

48:41 - 48:44

Yeah, and I'm gonna braid the pubes of the same.

SPEAKER_06

48:44 - 48:56

Okay, I'm going to... I like the Brady Bunch. I also, you can't braid the pubes of the Brady Bunch, because there's children. And you can't lubricate that much.

SPEAKER_03

48:56 - 49:01

Yeah, so... I don't think there's any ethical and moral choices.

SPEAKER_06

49:01 - 49:14

I hate to say anything. I'm on David's. I guess we won. And I'm especially the most American of it. Exactly. Wow. This was fun. Good job, team.

SPEAKER_03

49:14 - 49:21

Thank you, just let's remember that there's a great origin story for every game that you play and you're going to enjoy playing board games.

SPEAKER_06

49:21 - 49:27

Keep playing games. It makes us young, it makes us young, it makes us angry. It makes us angry. It's all the things we need.

SPEAKER_03

49:27 - 49:29

Pouses process our emotions and an honest way.

SPEAKER_04

49:29 - 49:31

All right. Bye.