Transcript for Guido van Rossum: Python

SPEAKER_02

00:00 - 01:28

The following is a conversation with Guiduin Rossum, creator of Python, one of the most popular programming languages in the world, used in almost any application that involves computers from web, backend development to psychology, neuroscience, computer vision, robotics, deep learning, natural language processing, and almost any subfield of AI. This conversation is part of MIT course on artificial general intelligence and the artificial intelligence podcast. If you enjoy it, subscribe on YouTube, iTunes or your podcast provider of choice or simply connect with me on Twitter at Lex Friedman spelled FRID. And now, here's my conversation with Guido, but awesome. You were born in the Netherlands in 1956. Your parents and the world around you was deeply impacted by World War II, as was my family from the Soviet Union. So with that context, what is your view of human nature? Are some humans inherently good, and some inherently evil, or do we all have both good and evil within us?

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01:31 - 01:49

Ouch, I did not expect such a deep one. I guess we all have good and evil potential in us and a lot of it depends on circumstances and context.

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01:49 - 02:17

Out of that world, at least on the Soviet Union side in Europe, sort of out of suffering out of challenge out of that kind of set of traumatic events often emerges beautiful art, music, literature. In the interview, I read or heard, you said you enjoyed Dutch literature when you were a child. Can you tell me about the books that had an influence on you in your childhood?

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02:17 - 02:56

Well, as a teenager, my favorite writer was my favorite Dutch author was a guy named Villem Friedrich Hermons. who's writing certainly his early novels were all about sort of ambiguous things that happened during World War II. I think he was a young adult during that time and he wrote about it a lot and very interesting, very good books I thought.

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02:57 - 03:00

in a nonfiction way.

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03:00 - 03:31

No, it was all fiction, but it was very much set in the ambiguous world of resistance against the Germans, where often you couldn't tell whether someone It was truly in the resistance or really a spy for the Germans and some of the characters in his novels sort of crossed that line and you never really find out what exactly happened.

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03:31 - 03:38

And in his novels, there's always a good guy and a bad guy in the nature of good and evil is it clear, there's a hero.

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03:38 - 03:58

It's no, his heroes are often more, his main characters are often anti-heroes. And so they're not very heroic. They fail at some level to accomplish their lofty goals.

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03:58 - 04:14

And looking at the trajectory to the rest of your life has literature, Dutch or English or translation and an impact. outside the technical world that you existed in.

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04:14 - 04:22

I still read novels. I don't think that it impacts me that much directly.

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04:22 - 04:25

Doesn't impact your work.

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04:25 - 04:35

It's a separate world. My work is highly technical and the world of art and literature doesn't really directly have any bearing on it.

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04:36 - 04:47

You don't think there's a creative element to the design, you know, some would say art. Design of a language is art.

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04:47 - 04:57

I'm not disagreeing with that. I'm just saying that sort of, I don't feel direct influences from more traditional art on my own creativity.

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04:58 - 05:35

All right, of course, you don't feel doesn't mean it's not somehow deeply there in yourself conscious. We know who knows. So let's go back to your early teens. Your hobbies were building electronic circuits, building mechanical models. What if you couldn't just put yourself back in the mind of that young, weirdo 12, 13, 14, Was that grounded in a desire to create a system, so to create something? Or was it more just tinkering? Just the joy of puzzle solving?

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05:35 - 07:19

I think it was more the latter actually. I... Maybe towards the end of my high school period, I felt confident enough that I designed my own circuits that were sort of interesting. somewhat. But a lot of that time, I literally just took a model kit and followed the instructions, putting the things together. I mean, that I think the first few years that I built electronics kits, I really did not have enough understanding of sort of electronics to really understand what I was doing. I mean, I could debug it and I could sort of follow the instructions very carefully. which has always stayed with me, but I had a very naive model of how a transistor works. And I didn't think that in those days I had any understanding of corals and capacitors, which actually was a major problem when I started to build more complex digital circuits because it was unaware of the sort of the analog part of the how they actually work and I would have things that the schematic looked everything looked fine and it didn't work and what I didn't realize was that there was some megahertz level oscillation that was throwing the circuit off because I had a

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07:20 - 08:06

sort of two wires were too close or the switches were were kind of poorly built but through that time I think it's really interesting and destructive to think about because as echoes of it are in this time now so in the 1970s the personal computer was being born So did you sense in tinkering with these circuits? Did you sense the encroaching revolution and personal computing? So if at that point, you're sitting down and asking to predict the 80s and the 90s. Do you think you would be able to do so successfully to unroll the process?

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08:06 - 09:39

No, I had no clue. I remember I think in the summer after my senior year, oh, maybe it was the summer after my junior year. Well, at some point I think when I was 18, I went on a trip to the math Olympiad in Eastern Europe. And there was like, I was part of the Dutch team. And there were other nerdy kids that sort of had different experiences and one of them told me about this amazing thing called a computer and I had never heard that word my my own explorations in electronics were sort of about very simple digital circuits and I I had sort of I had the idea that I somewhat understood how a digital calculator worked and so there is maybe Some echoes of computers there, but I didn't, I never made that connection. I didn't know that when my parents were paying for magazine subscriptions using punched cards, that there was something called a computer that was involved at the Red House cards and transferred money between accounts. I was also not really interested in those things. It was only when I went to university to study math that I found out that they had a computer and students were allowed to use it.

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09:39 - 09:43

And there were some, you're supposed to talk to that computer by programming it.

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09:44 - 10:30

What did I feel like? That was the only thing you could do with it. The computer wasn't really connected to the real world. The only thing you could do was sort of you typed your program on a bunch of punched cards. You gave the punched cards to the operator and our later the operator gave you back your printout. And so all you could do was write a program that did something very abstract and I don't even remember what my first four days into programming were but they were sort of doing simple math exercises and just to learn how a programming language worked.

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10:31 - 11:15

Did you sense, okay, first year of college, you see this computer, you're able to have a program and it generates some output. Did you start seeing the possibility of this or was it a continuation of the tinkering or circuits? Did you start to imagine that one, the personal computer, but did you see it as something that is a tool? It's like a word processing tool, maybe maybe for gaming or something. Or did you start to imagine that it could be, you know, going to the world of robotics? Like you, you know, the Frankenstein picture that you could create an artificial being. There's like another entity in front of you. You did not say something.

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11:15 - 12:06

I don't think I really saw it that way. I was really more interested in the tinkering. It may be not as sort of a complete coincidence that I ended up sort of Creating a programming language which is a tool for other programmers. I've always been very focused on the sort of activity of programming itself and not so much what happens with the program you write. I do remember and I don't remember. Maybe in my second or third year I'll probably my second actually. Someone pointed out to me that there was this thing called Conway's Game of Life. You're probably familiar with it.

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12:06 - 12:09

I think in the 70s I think it came up with it.

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12:09 - 13:24

So there was a scientific American column by someone who did a monthly column about mathematical diversions and also blinking out on the guy's name. It was very famous at the time and I think up to the 90s or so. And one of his columns was about Conway's Game of Life and he had some illustrations and he wrote down all the rules and sort of there was the suggestion that this was philosophically interesting that that was why Conway had called it that And all I had was like the two pages photocopy of that article. I don't even remember where I got it. But it spoke to me and I remember implementing a version of that game for the batch computer we were using where I had a whole Pascal program that sort of read an initial situation from input and read some numbers that That said, do so many generations and print every so many generations. And then out would come pages and pages of sort of things.

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13:24 - 13:26

Kindness of different kinds.

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13:26 - 14:46

Yeah. And I remember much later, I've done a similar thing using Python, but I'd sort of that original version I wrote at the time. I found interesting because I combined it with some trick I had learned during my electronics hobby as times. I essentially first on paper I designed a simple circuit built out of logic gates that took nine bits of input which is the sort of the cell and its neighbors. and produce the new value for that cell. And it's like a combination of a half-adder and some other clipping. No, it's actually a full-adder. And so I had worked that out. And then I translated that into a series of Boolean operations on Pascal integers, where you could use the integers as bitwise values. And so I could basically generate 60 bits of a generation in like eight instructions or so. Nice.

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14:46 - 16:21

It's always proud of that. It's funny that you mentioned so for people who don't know Conway's game of life is there's it's a cellular automata where there's single compute units that kind of look at their neighbors and figure out what they look like in the next generation based on the state of their neighbors and this is deeply distributed. system in concept at least and then there's simple rules that all of them follow and somehow out of this simple rule when you step back and look at what occurs it's beautiful there's an emerging complexity even though the underlying rules are simple there's an emerging complexity now the funny thing is you've implemented this and the thing you're commenting on is you're proud of Uh, I hack you did to make it run efficiently. Well, you're not commenting on what like this is a beautiful implementation. Uh, you're not commenting on the fact that there's an emerging complexity that you've you've you've quoted a simple program. And when you step back and you print out the following generation after generation, that's stuff that you may have not predicted what happened is happening. Right. And there was that magic. I mean, that's the magic that all of us feel when we program. When you create a program and then you run it and whether it's Hello World or show something on screen if there's a graphical component, are you seeing the magic in the mechanism of creating that?

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16:21 - 17:43

I think I went back and forth. As a student, we had an incredibly small budget of computer time that we could use. It was actually measured. I once got in trouble with one of my professors because I had overspend the department's budget. It's a different story. So I actually wanted the efficient implementation because I also wanted to explore what would happen with a larger number of generations and a larger sort of size of the board. And so once the implementation was flawless, I would feed a different patterns and then I think maybe there was a follow-up article where there were patterns that were like gliders, patterns that repeated themselves after a number of generations, but translated one or two positions to the right or something like that. And there were, I remember things like glider guns. Well, you can, you can Google Conway's game of life. It's still a, people still go on over it.

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17:43 - 18:01

for a reason because it's not really well understood why I mean this is what Stephen Wolf from his obsessed about okay so he's just the the we don't have the mathematical tools described a kind of complexity of the emerges in these kinds of systems and he's the only way to do is to run it

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18:03 - 18:15

I'm not convinced that it's sort of a problem that lends itself to classic mathematical analysis.

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18:15 - 18:47

So one theory of how you create an artificial intelligence or an artificial being is you kind of have to same with the game of life you kind of have to create a universe and let it run that creating it from scratch in a design way in the you know coding up a python program that creates a full intelligence system maybe quite challenging that you might need to create a universe just like the game of life is well you might have to experiment with a lot of different universes before

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18:48 - 18:57

There is a set of rules that doesn't essentially always just end up repeating itself in a trivial way.

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18:58 - 19:52

Yeah, and Steve Wolfram, Steve Wolfram, works with these simple rules, says that it's kind of surprising how quickly you find rules that create interesting things. You shouldn't be able to, but somehow you do. And so maybe our universe is laden with rules that will create interesting things that might not look like humans, but, you know, emergent phenomena that's interesting may not be as difficult to create as we think. Sure. But let me sort of ask, At that time, you know, some of the world, at least in popular press, was kind of captivated, perhaps at least in America, by the idea of artificial intelligence, that these computers would be able to think pretty soon. And that took you at all, did that in science fiction or in reality, in any way.

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19:54 - 20:08

I didn't really start reading science fiction until much much later. I think as a teenager, I read maybe one bundle of science fiction stories.

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20:10 - 20:13

Was it in the background somewhere like in your thoughts?

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20:13 - 21:10

That's sort of the using computers to build something intelligent, always felt to me because I felt I had so much understanding of what actually goes on inside a computer. I knew how many bits of memory it had and how difficult it was to program and sort of I didn't believe at all that you could just build something intelligent out of that. That would really sort of satisfy my definition of intelligence. I think the most influential thing that I read in my early 20s was Goethele Escherbach. That was about consciousness and that was a big eye opener. in some sense.

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21:10 - 21:47

In what sense, so yeah, so on your own brain, do you use, did you at the time or do you now see your own brain as a computer? Or is there a total separation of the way? So yeah, you're very pragmatically practically no, the limits of memory, the limits of this sequential computing or weekly paralyzed computing and you just know what we have now and it's hard to see how it creates. But it's also easy to see. It was in the 40s, 50s, 60s and now at least similarities between the brain and our computers.

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21:48 - 24:33

Oh, yeah. I mean, I totally believe that brains are computers in some sense. I mean, the rules they use to play by are pretty different from the rules we can sort of implement in our current hardware. But I don't believe in like a separate thing that infuses us with intelligence or consciousness or any of that. There's no soul. I've been an atheist probably. from when I was 10 years old, just by thinking a bit about math and the universe. Well, my parents were atheists. Now, I know that you could be in atheists and still believe that there is something sort of about intelligence or consciousness that cannot possibly emerge from a fixed set of rules. I am not in that camp. I totally see that sort of given how many millions of years evolution took its time. DNA is a particular machine that sort of encodes information and an unlimited amount of information in in chemical form and has figured out a way to replicate itself. I thought that that was maybe it's 300 million years ago, but I thought it was closer to half a billion years ago that that sort of originated and it hasn't really changed that the sort of the structure of the DNA hasn't changed ever since that is like our binary code that we're having hardware I mean the basic programming language hasn't changed but maybe the programming itself of his leadership, it happened to be a set of rules that was good enough to develop endless variability and sort of the idea of self-replicating molecules competing with each other for resources and one type eventually always taking over that happened before there were any fossils. So we don't know how that exactly happened, but I believe it's clear that that did happen.

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24:35 - 24:58

Can you comment on consciousness and how you see it? Because I think we'll talk about programming quite a bit. We'll talk about intelligence connecting to programming fundamentally. But consciousness is this whole other thing. Do you think about it often as a developer of a programming language? And as a human?

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25:01 - 27:17

Those are pretty sort of separate topics. My line of work working with programming does not involve anything that goes in the direction of developing intelligence or consciousness, but sort of privately as an avid reader of popular science writing, I have some thoughts which is mostly that I don't actually believe that consciousness is an all or nothing thing. I have a feeling that and I forget what I read that influence this but I feel that if you look at a cat or a dog or a mouse, they have some form of intelligence. If you look at a fish, it has some form of intelligence. That evolution just took a long time, but I feel that the evolution of more and more intelligence that led to the human form of intelligence follow the evolution of the senses, especially the visual sense. I mean, there is an enormous amount of processing that's needed to interpret a scene, and humans are still better at that than computers are. And I have a feeling that there is a sort of The reason that like mammals is in particular developed the levels of consciousness that they have and that eventually sort of go from intelligence to self-awareness and consciousness has to do with sort of being a robot that has very highly developed senses as a lot of rich sensory information coming in.

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27:17 - 27:48

So that's a really interesting thought that that whatever that basic mechanism of DNA, whatever that basic building blocks a programming, is you, if you just add more abilities, more high resolution sensors, more sensors, you just keep stacking those things on top that this basic programming in trying to survive develops very interesting things that start to us humans to appear like intelligence and consciousness.

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27:49 - 29:19

Yeah, so in as far as robots go, I think that the self-driving cars have the sort of the greatest opportunity of developing something like that because when I drive myself, I don't just pay attention to the rules of the road. I also look round and I get clues from that, oh, this is a shopping district. Oh, here's an old lady crossing the street. Oh, here is someone carrying a pile of mail. There's a mailbox. That's you. They're going across the street to reach that mailbox. And I slow down. And I don't even think about that. And so there is so much where you turn your observations into an understanding of what other consciousnesses are going to do or what other systems in the world are going to be. Oh, that tree is going to fall. Yeah, I see sort of I see much more I expect somehow that if anything is going to become conscious, it's going to be the self-driving car and not the network of a bazillion Computers at in a Google or Amazon data center that are all network together to do whatever they do.

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29:19 - 30:13

So in that sense, so you actually highlight, that's where I work in tons of vehicles. You highlight big gap between what we currently can't do and what we truly need to be able to do to solve the problem. Under that formulation then consciousness and intelligence is something that basically a system should have in order to interact with those humans as opposed to some kind of abstract notion of consciousness consciousness is something that you need to have to be able to empathize to be able to fear the understand what the fear of death is all these aspects that are important for interacting with pedestrians and you need to be able to do basic computation based on our human desires and flaws.

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30:14 - 31:06

Yeah, if you look at the dog, the dog clearly knows. I mean, I'm not the dog owner, my buddy. I have friends who have dogs. The dogs clearly know what the humans around them are going to do or at least they have a model of what those humans are going to do and they learn. Some dogs know when you're going out and they want to go out with you. They're sad when you leave alone. They cry. They're afraid because they were mistreated when they were younger. we don't assign sort of consciousness to dogs or at least not not all that much, but I also don't think they have none of that. So I think it's it's consciousness and intelligence are not all or nothing.

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31:06 - 31:57

Spectrum, it's really interesting, but in returning to programming languages, and the way we think about building these kinds of things, about building intelligence, building consciousness, building artificial beings. So I think one of the exciting ideas came in the 17th century, and with lightness, hobs, to cart, where there's this feeling that you can convert. all thought, all reasoning, all the thing that we find very special in our brains, you can convert all of that into logic. So you can formalize it, form a reasoning. And then once you formalize everything, all of knowledge, then you can just calculate. And that's what we're doing with our brains as we're calculating. So this is whole idea that we, that this is possible, that this is what we're talking about.

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31:57 - 33:36

They weren't aware of the concepts of pattern matching. in the sense that we are aware of it now. They thought they had discovered incredible bits of mathematics like Newton's calculus. And their sort of idealism, their extension of what they could do with logic and math went along those lines. And they thought There's logic, there's like a bunch of rules and a bunch of input they didn't realize that how you recognize a face is not just a bunch of rules but it's a shit ton of data. Plus a circuit that's sort of interprets visual clues and the context and everything else. And somehow can massively parallel pattern match against stored rules. But if I see you tomorrow here in front of the Dropbox office, I might recognize you, even if I'm wearing a different shirt. Yeah. But if I see you tomorrow in a coffee shop in Belmont, I might have no idea that it was you or on the beach or whatever. I make those kind of mistakes myself all the time. I see someone that I only know as like, oh, this person is a colleague of my wife. And then I see them at the movies and I didn't recognize them.

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33:37 - 34:13

But do you see those, you call it pattern matching? Do you see that rules is unable to encode that to you everything you see all the piece of information you look around this room I'm wearing a black shirt I have a certain height I'm a human all these you can there's probably tens of thousands of facts you pick up moment about this scene you're taking for granted and you accumulate aggregate them together to understand the scene you don't think all of that could be encoded to weren't at the end of the day you can just put it all in the table and calculate oh

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34:13 - 35:14

I don't know what that means. I mean, yes, in the sense that there is no actual magic there, but there are enough layers of abstraction from the facts as they enter my eyes and my ears to the understanding of the scene that I don't think that AI has really covered enough of of that distance. It's like if you take a human body and you realize it's built out of atoms, well that is a useless reductionist view, right? The body is built out of organs, the organs are built out of cells, the cells are built out of proteins, the proteins are built out of amino acids, amino acids are built out of atoms, and then you got to quantum mechanics.

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35:14 - 35:35

So that's a very pragmatic view. I mean, obviously, it's an engineer. I agree with that kind of view, but I also have to consider what the Sam Harris view of, well, intelligence is just information processing. Like you said, you take in sensor information, you do some stuff with it, and you come up with actions that are intelligent.

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35:36 - 35:41

That makes it sound so easy. I don't know who Sam Harris is.

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35:41 - 36:18

Oh, it's philosopher. So like this, how philosophers often think, right? And essentially, that's what the cart was. It's wait a minute. If there is, like you said, no magic. So you basically says, it doesn't feel like there's any magic, but we know so little about it. that it might as well be magic. So just because we know that we're made of atoms, just because we know we're made of organs, the fact that we know very little how to get from the atoms to organs in a way that's recreatible means that you shouldn't get too excited just yet about the fact that you figured out that we're made of atoms.

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36:18 - 39:09

Right. And the same about taking facts as our sensory organs take them in, and turning that into reasons and actions. There are a lot of abstractions that we haven't quite figured out how to deal with those. I didn't know if I can go on a tangent or not. So if I take a simple program that parses, say, say, have a compiler, it parses a program. In a sense, the input routine of that compiler of that parser is a sensing organ and it builds up a mighty complicated internal representation of the program and just saw it doesn't just have a linear sequence of bytes representing the text of the program anymore. It has an abstract syntax to me and I don't know how many of your viewers or listeners are familiar with compiler technology, but there is fewer and fewer these days. That's also true probably. People want to take a shortcut, but there's sort of this abstraction is a data structure that the compiler then uses to produce outputs that is relevant like a translation of that program to machine code that can be executed by hardware. And then the data structure gets thrown away. when a fish or a fly sees sort of gets visual impulses. I'm sure it also builds up some data structure and for the fly that may be very minimal, a fly may have only a few. I mean, in the case of a fly's brain, I could imagine that there are few enough layers of abstraction that it's not much more than when it's darker here than it is here. Well, it can sense motion because a fly sort of responds when you move your arm towards it. So clearly, its visual processing is intelligent, well, not intelligent, but it has an abstraction for motion. And we still have similar things in, but much more complicated in our brains. I mean, otherwise you couldn't drive a car if you couldn't, so if you didn't have an incredibly good abstraction for motion.

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39:10 - 39:24

Yeah, in some sense, the same abstraction for motion is probably one of the primary sources of our information for us. We just know what to do. I think we know what to do with that. We've built up other abstractions on top.

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39:24 - 40:46

We built much more complicated data structures based on that. And we build more persistent data structures, sort of after some processing, some information, sort of get stored in our memory pretty much permanently and is available on recall. I mean, there are some things that you sort of your conscious that you're remembering it. Like, you give me your phone number. I, well, at my age, I have to write it down, but I could imagine I could remember those seven numbers or ten digits and reproduce them in a while if I sort of repeat them to myself a few times. So that's a fairly conscious form of memorization. On the other hand, how do I recognize your face? I have no idea. My brain has a whole bunch of specialized hardware that knows how to recognize faces. I don't know how much of that is sort of coded in our DNA and how much of that is trained over and over between the ages of zero and three. But somehow, our brains know how to do lots of things like that that are useful in our interactions with other humans, without really being conscious of how it's done anymore.

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40:46 - 41:15

Right. So we're actual day-day lives. We're operating at the very highest level of abstraction. We're just not even conscious of all the little details in the line yet. There's compilers on top of, like turtles on top of turtles, or turtles all the way down, it's compilers all the way down. But that's essentially, you see that there's no magic. That's what I, what I was trying to get at, I think, is with the cards started this whole train of saying that there's no magic. I mean, there's always before him.

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41:15 - 41:23

Well, didn't the cart also have the notion though that the soul and body were fundamentally separate?

SPEAKER_02

41:23 - 42:46

Yeah, I think he had to write in God in there for political reasons. So I don't actually not historian, but there's notions in there that all of reasoning, all of human thought can be formalized. I think that continued in the 20th century with the Rosso and with Gato's incompleteness theorem, this debate of what are the limits of the things that could be formalized, that's where the touring machine came along, and this exciting idea, I mean, underlying a lot of computing, that you can do quite a lot with a computer. You can encode a lot of the stuff we're talking about in terms of recognizing faces and so on, theoretically. in an algorithm that can then run on the computer. And in that context, I'd like to ask programming in a philosophical way. So what does it mean to program a computer? So you said you write a Python program or compiled a C++ program that compiles to somebody code. It's forming layers. You're programming a layer of abstraction that's higher. How do you see programming in that context? Can it keep getting higher and higher levels of abstraction?

SPEAKER_00

42:46 - 44:55

I think in some point the higher levels of abstraction will not be called programming and they will not resemble what we call programming at the moment. There will not be source code. I mean, there will still be source code sort of at a lower level of the machine, just like there are still molecules and electrons and sort of proteins in our brains. And so there are still programming and system administration and who knows what's keeping to keep the machine running. But what the machine does is is a different level of abstraction in its sense. And as far as I understand the way that for last decade or more people have made progress with things like facial recognition or the self-driving cars is all by endless, endless amounts of training data where at least as a as a layperson and I feel myself totally as a layperson in that field it looks like the researchers who published the results don't necessarily know exactly how how their algorithms work and I often get upset when I sort of read a sort of a fluff piece about Facebook in the newspaper or social networks, and they say, well, algorithms. And that's like a totally different interpretation of the word algorithm. Because for me, the way I was trained or what I learned when I was eight or ten years old, an algorithm is a set of rules that you completely understand that can be mathematically analyzed and you can prove things. You can prove that airs dosenies, sieve produces all prime numbers and only prime numbers.

SPEAKER_02

44:55 - 46:05

Yeah, so I don't know if you know who Andre Kapathe is. I'm afraid not. So he's a head of AI at Tesla now, but he's Stanford before. And he has this cheeky way of calling this concept software 2.0. So let me disentangle that for a second. So what you're referring to is the traditional traditional. The algorithm, the concept of an algorithm is something that's there. It's clear you can read it, you understand it, you can prove it's functioning as kind of software 1.0. And what software 2.0 is exactly where you describe, which is you have neural networks, which is a type of machine learning, that you feed a bunch of data, and that neural network learns to do a function. All you specify is the inputs in the outputs you want, and you can't look inside. You can't analyze it. All you can do is train this function to map the inputs to the outputs by giving a lot of data. That sense programming becomes getting a lot of data. That's what programming is in this

SPEAKER_00

46:05 - 46:19

Well, there would be programming 2.0, 2.0, 2.0, 2.0, 2.0, 2.0. I wouldn't call that programming. It's just a different activity, just like building organs out of cells is not called chemistry.

SPEAKER_02

46:19 - 47:52

Wow, so let's just let's just back and think sort of more generally, of course, but you know, it's like As a parent teaching your kids, things can be called programming. In that same sense that that's how programming has been used. You're providing them data examples use cases. So imagine writing a function not by not with four loops and clearly readable text but more saying well here's a lot of examples of what this function should take and here's a lot of examples of when it takes those functions it should do this and then figure out the rest so that's the two point of concept and so the question I have for you is like It's a very fuzzy way, this is the reality of a lot of these pattern recognition systems as well. It's a fuzzy way of quote unquote programming. What do you think about this kind of world? Should it be called something totally different than programming? It's like if you're a software engineer. Does that mean your designing systems that are very can be systematically tested, evaluated, have a very specific specification, and then this other fuzzy software 2.0 world machine learning world, that's something else totally, or is there some intermixing that it's possible?

SPEAKER_00

47:57 - 49:23

Well, the question is probably only being asked because we don't quite know what that software 2 pointer actually is. And it sort of, I think there is a trueism that every task that AI has tackled in the past at some point we realized how it was done and then it was no longer considered part of artificial intelligence because it was no longer necessary to use that term. It was just, oh now we know how to do this. and a new field of science or engineering has been developed. And I don't know if sort of every form of learning or sort of controlling computer systems should always be called programming. I said, I don't know, maybe I'm focused too much on the terminology. But I expect that that there just will be different concepts where people with sort of different education and a different model of what they're trying to do will develop those concepts.

SPEAKER_02

49:23 - 50:11

And I guess if you could comment on another way to put this concept is I think I think the kind of functions that neural networks provide is things as opposed to being able to upfront prove that this should work for all cases you throw at it. All you're able, it's the worst case analysis versus average case analysis. All you're able to say is it seems, on everything we've tested, to work 99.9% of the time, but we can't guarantee it, and it fails in unexpected ways. We can even give you examples of how it fails in unexpected ways, but it's like really good most of the time. Yeah, but there's no room for that in current ways we think about programming.

SPEAKER_00

50:16 - 51:59

Programming 1.0 is actually sort of getting to that point too, where the sort of the ideal of a bug-free program has been abandoned long ago by most software developers. We only care about bugs that manifest themselves often enough to be annoying And we're willing to take the occasional crash or outage or incorrect result for granted because we can't possibly, we don't have enough programmers to make all the code bug free and it would be an incredibly tedious business. And if you try to throw formal methods at it, it becomes even more tedious. everyone's in a while the user clicks on a link in and somehow they get an error and the average user doesn't panic they just click again and see if it works better the second time which often magically it does or they go up and they try some other way of performing their task so That's sort of an end to end recovery mechanism. And inside systems, there is all sorts of retries and time outs and fallbacks. And I imagine that that sort of biological systems are even more full of that because otherwise they wouldn't survive.

SPEAKER_02

52:02 - 52:17

Do you think programming should be taught and thought of as exactly what you just said? I come from as kind of you're almost denying that fact always.

SPEAKER_00

52:17 - 53:44

In sort of basic programming education, the programs you're having students write are so small and simple. that if there is a bug you can always find it and fix it because the sort of programming as it's being taught in some even elementary middle schools in high school introduction to programming classes in college typically it's programming in the small very few classes sort of actually teach software engineering building large systems I mean Every summer here at Dropbox, we have a large number of interns. Every tech company on the West Coast has the same thing. These interns are always amazed because this is the first time in their life that they see what goes on in a really large software development environment. And everything they've learned in college was almost always about a much smaller scale. And somehow that difference in scale makes a qualitative difference in how you do things and how you think about it.

SPEAKER_02

53:45 - 54:07

If you then take a few steps back into decades, uh, 70s and 80s, uh, when you're first thinking about Python, or just that world of programming languages, did you ever think that there would be systems as large as underlying Google Facebook and Dropbox? Did you, when you were thinking about Python,

SPEAKER_00

54:07 - 54:15

I was actually always caught by surprise. Yeah, pretty much every stage of computing.

SPEAKER_02

54:15 - 55:51

So maybe just because you spoken in other interviews, but I think the evolution of programming languages are fascinating and especially because it leads from my perspective towards creating greater degrees of intelligence. I learned the first programming language I played with in Russia was with the turtle logo. And if you look, I just have a list of programming languages, all of which I've known have played with a little bit. And they're all beautiful in different ways from Fortran, Kobau, Lisp, Algal, 60, Basic, Logo, again, see. As a few, the object oriented came along in the 60s, Simula, Pascal, small talk. all of that leave the classics the classics yeah the classic hits right uh scheme the built that's built on top of this uh on the database side SQL C++ and all that leads up to python Haskell too, and that's before Python, Matt Lab. These kind of different communities, different languages. So can you talk about that world? I know that sort of Python came out of ABC, which actually never knew that language. I just having researched this conversation in one back to ABC and it looks remarkably, it has a lot of annoying qualities. But underneath those like all caps and so on, but underneath that there's elements of Python. They're quite, they're already there.

SPEAKER_00

55:51 - 55:53

That's where I got all the good stuff.

SPEAKER_02

55:53 - 56:22

All the good stuff. So, but in that world, you're swimming in these programming languages. Were you focused on just the good stuff in your specific circle? Or did you have a sense of what, what is everyone chasing? You said that every programming language is built scratching itch. where you're aware of all the itches in the community and if not or if yes, I mean what it should be trying to scratch with Python.

SPEAKER_00

56:22 - 57:59

Well, I'm glad it wasn't aware of all the itches because I would probably not have been able to do anything. I mean, if you're trying to solve every problem at once, You saw nothing. Well, yeah, it's, it's too overwhelming. And so I had a very, very focused problem. I wanted a programming language that set somewhere in between shell scripting and C. And now, arguably, there is like one is higher level, one is lower level. And Python is sort of a language of an intermediate level, although it's still pretty much at the high level. I was thinking about much more about, I want a tool that I can use to be more productive as a programmer in a very specific environment. and I also had given myself a time budget for the development of the tool and that was sort of about three months for both the design like thinking through what are all the features of the language syntactically and semantically and how do I implement the whole pipeline from parsing the source code to executing it.

SPEAKER_02

57:59 - 01:00:19

So I think both with the timeline and the goals, it seems like productivity was at the core of it as a goal. So like for me in the 90s and the first decade at the 21st century, I was always doing machine learning AI programming for my research was always in C++. And then And then the other people who are a little more mechanical engineering, electrical engineering, are Matt Labby, that are a little bit more Matt Lab福os. Those are the world. They may be a little bit Java too, but people who are more interested in emphasizing the objectoring and nature of things. So within the last 10 years or so, especially with the Uncoming of Neural Networks and these packages that are built on Python to interface with Neural Networks, I switched to Python and it's just, I've noticed a significant boost that I can't exactly, because I don't think about it, but I can't exactly put into words why I'm just much, much more productive. Just being able to get the job done much, much faster. So, how do you think, whatever that qualitative difference is, I don't know if it's quantitative, it could be just a feeling. I don't know if I'm actually more productive, but how do you think about? Yeah, well, that's right. I think there's elements, let me just speak to one aspect, I think those affect my productivity. is C++ was, I really enjoyed creating performance code and creating a beautiful structure where everything, you know, this kind of going into this, especially with the newer and newer standards of templated programming of just really creating this beautiful, formal structure that I found myself spending most of my time doing that as opposed to getting parsing a file and extracting a few keywords or whatever the task was trying to do. So what is it about Python? How do you think of productivity in general as you were designing it now? So through the decades, last three decades, what do you think it means to be a productive programmer? And how did you try to design it into the language?

SPEAKER_00

01:00:19 - 01:03:56

There are different tasks. And as a programmer, it's useful to have different tools available that are suitable for different tasks. So I still write C code. I still write shell code. But I write most of my things in Python. Why do I still use those other languages? Because sometimes the task just demands it. And well, I would say most of the time the task actually demands a certain language because the task is not right to program that solves problem x from scratch, but it's more like fix a bug in existing program x or add a small feature to an existing large program. But even if you sort of If you're not constrained in your choice of language by context like that, there is still the fact that if you write it in a certain language, then you have this balance between how long does it take you to write the code and how long does the code run? And when you're in sort of in the phase of exploring solutions, you often spend much more time writing the code than running it because every time you've sort of you've run it, you see that the output is not quite what you wanted and you spend some more time coding. and a language like Python just makes that iteration much faster because there are fewer details. There is a large library sort of there are fewer details that that you have to get right before your program compiles and runs. There are libraries that do all sorts of stuff for you so you can sort of very quickly take a bunch of existing components, put them together and get your prototype application running. Just like when I was building electronics, I was using a breadboard most of the time. So I had this like sprawled out circuit that If you shook it, it would stop working because it was not put together very well, but it functioned and all I wanted was to see that it worked and then move on to the next schematic or design or add something to it. Once you've figured out, oh, this is the perfect design for my radio or light sensor or whatever, then you can say, okay, how do we design a PCB for this? How do we solder the components in a small space? How do we make it so that it is robust against say voltage fluctuations or mechanical disruption. I mean, I know nothing about that when it comes to designing electronics, but I know a lot about that when it comes to to writing code.

SPEAKER_02

01:03:56 - 01:04:56

So the initial initial steps are efficient fast and there's not much stuff to get in the way, but you're kind of describing from a Darwin-described evolution of species, right? You're observing of what is about true about Python. Now, if you take step back, if the act of creating languages is art, and you had three months to do it in initial steps, So you just specified a bunch of goals. It sort of things that you observe about Python, perhaps you had those goals, but how do you create the rules, the syntactic structure, the features that result in those? So I have in the beginning, and I have follow-up questions about through the evolution of Python too, but in the very beginning, when you're sitting there creating the lexical analyzer, whatever, evolution was still a big part of it because

SPEAKER_00

01:04:58 - 01:05:10

I set to myself, I don't want to have to design everything from scratch. I'm going to borrow features from other languages that I like.

SPEAKER_02

01:05:10 - 01:05:14

Oh, interesting. So exactly. You first observe what you like.

SPEAKER_00

01:05:14 - 01:06:24

Yeah. And so that's why if you're 17 years old and you want to sort of create a programming language, you're not going to be very successful at it. because you have no experience with other languages. Whereas I was in my, let's say, mid-30s, I had written parsers before, so I had worked on the implementation of ABC. I had spent years debating the design of ABC with its authors, with its designers. I had nothing to do with the design. It was designed fully as it ended up being implemented when I joined the team. You borrow ideas and concepts and very concrete sort of local rules from different languages like the indentation and certain other syntactic features from ABC, but I chose to borrow string literals and how numbers work from C and various other things.

SPEAKER_02

01:06:24 - 01:07:15

So if you take that further, so yet you've had this funny sounding, but I think surprisingly accurate, at least practical, title of benevolent dictator for life for quite, you know, for the last three decades or whatever, or no, not the actual title, but functionally speaking. So you had to make decisions, design decisions. Can you maybe let's take Python 3 as an example? It's not backward compatible to Python 2 in ways that a lot of people know. So what was that deliberation discussion decision like? Yeah, what was the psychology of that experience? Do you regret any aspects of how that experience undergone that?

SPEAKER_00

01:07:15 - 01:09:14

Well, yeah, so it was a group process, really. At that point, even though I was BDFL in nine, a name and certainly everybody respected my position as the creator and the current sort of owner of the language design. I was looking at everyone else for feedback. Sort of Python 3.0 in some sense was sparked by other people in the community pointing out, oh well there are a few issues that sort of bite users over and over. Can we do something about that? And for Python 3, we took a number of those Python words as they were called at the time. And we said, can we try to sort of make small changes to the language that address those words? And we had sort of, in the past, we had always taken backwards compatibility very seriously. And so many Python words in earlier versions had already been resolved because they could be resolved while maintaining backwards compatibility or sort of using a very gradual path of evolution of the language in a certain area. And so we were stuck with a number of words that were widely recognized as problems, not like roadblocks, but nevertheless sort of things that some people trip over and you know that That's always the same thing that people trip over when they trip. And we could not think of a backwards compatible way of resolving those issues.

SPEAKER_02

01:09:15 - 01:09:18

But it's still an option to not resolve the issues.

SPEAKER_00

01:09:18 - 01:10:18

And so, yes, for a long time, we had sort of resigned ourselves to, well, okay, the link, which is not going to be perfect in this way. And that's the way. And we sort of, certain of these, I mean, there are still plenty of things where you can say, well, that's That particular detail is better in Java or in our or in visual basic or whatever. And we're okay with that because well, we can't easily change it. It's not too bad. We can do a little bit with user education or we can have static analyzer or warnings in the parse or something. There were things where we thought, well, these are really problems that are not going away. They are getting worse in the future. We should do something about it.

SPEAKER_02

01:10:18 - 01:10:38

You do something, but ultimately, there is a decision to be made, right? Yes. Was that the toughest decision in the history of Python year to make as the benevolent dictator for life? Or if not, what are other maybe even on the smaller scale? What was the decision where you were really torn up about?

SPEAKER_00

01:10:38 - 01:10:41

Well, the toughest decision was probably to resign.

SPEAKER_02

01:10:43 - 01:12:11

All right, let's go there. Hold on a second then. Let me just, because in interest of time too, because I have a few cool questions for you, I mean, let's touch a really important one because it was quite dramatic and beautiful and certain kinds of ways. In July this year, three months ago, you wrote, now that 572 is done. I don't ever want to have to fight so hard for a pep and find that so many people despise my decisions. I would like to remove myself entirely from the decision process. I'll still be there for a while as an ordinary court developer. And I'll still be available to mentor people, possibly more available. But I'm basically giving myself a permanent vacation from being BDFL, uh, benevolent dictator for life. And you all will be on your own. Just this, it's almost an experience. I'm not going to a point of success, so what are you all going to do? Create a democracy, anarchy, a dictatorship, a federation. So that was a very dramatic and beautiful. set of statements, it's almost that's open ended nature called the community to create a future for Python. It's just kind of a beautiful aspect to it. So what end dramatic, you know, what was making that decision like, what was on your heart on your mind, stepping back now a few months later, taking it to your mind.

SPEAKER_00

01:12:11 - 01:12:51

I'm glad you liked the writing because it was actually written pretty quickly. It was literally something like, after months and months of going around in circles, I had finally approved Pep 572, which I had a big hand in its design, although I didn't initiate it originally. I sort of gave it a bunch of nudges in a direction that would be better for the language.

SPEAKER_02

01:12:51 - 01:12:55

So, so I just ask it's A.S.ing.io.

SPEAKER_00

01:12:55 - 01:15:44

No. That's the one or no. No. Pep 572 was actually a small feature which is assignment expressions. Oh, assignment expressions. Okay. That had been thought there was just a lot of debate where a lot of people claimed that they knew what was pithonic and what was not pithonic and they knew that this was going to destroy the language this was like a violation of pithons most fundamental design philosophy and I thought there was all bullshit because I was in favor of it and I would think I know something about pithons design philosophy so I was really tired and also stressed of that thing and literally after sort of announcing I was going to accept it a certain Wednesday evening I had finally sent the email it's accepted now let's just go implement it so I went to bed feeling really relieved that's behind me and I wake up Thursday morning 7 am and I think Well, that was the last one that's going to be such a terrible debate and that's a going to be said. That's the last time that I let myself be so stressed out about a pep decision. I should just resign. I've been thinking about retirement for half a decade. I've been joking and sort of mentioning retirement sort of telling the community some points in the future. I'm going to retire. Don't take the FL part of my title to literally. And I thought, OK, this is it. I'm done. I had the day off. I wanted to have a good time with my wife. We were going to a little beach down here by. And in I think maybe 15, 20 minutes. I wrote that thing that you just called Shakespearean. And the funny thing is, I didn't get so much crap for calling a Shakespearean. I didn't even realize what a monumental decision it was. Because five minutes later, I read that link to my message back on Twitter, where people were already discussing on Twitter, Guido resigned as the BDFL. And I had posted it on an internal forum that I thought was only read by core developers. So I thought I would at least have one day before it news would sort of get out.

SPEAKER_02

01:15:44 - 01:16:30

The on your own aspects had also an element of quite. It was quite a powerful element of the uncertainty that lies ahead. But he also just briefly talked about, you know, like for example, I play guitar as a hobby for fun. And whenever I play people are super positive. It's super friendly. They're like, this is awesome. This is great. But sometimes I enter as an outside observer, enter the programming community. And there seems to sometimes be camps on whatever the topic. and the two camps, the two or plus camps often pretty harsh at criticizing the opposing camps. As an onlooker, I may be totally wrong on this.

SPEAKER_00

01:16:30 - 01:16:36

Well, the whole segment wars are sort of a favorite activity in the programming community.

SPEAKER_02

01:16:36 - 01:16:46

And what is the psychology behind that? Is that okay for healthy community to have? Is that a productive force, ultimately, for the evolution of the language?

SPEAKER_00

01:16:46 - 01:17:57

Well, if everybody is batting each other on the back and never telling the truth. Yes. It would not be a good thing. I think there is a middle ground where sort of being nasty to each other is not okay, but there is a middle ground where there is healthy ongoing criticism and feedback that is very productive. And at every level you see that, I mean, someone proposes to fix a very small issue in a code base. Chances are that some reviewer will sort of respond by saying, well, actually you can do it better the other way. When it comes to deciding on the future of the Python core developer community, we now have, I think, five or six competing proposals for a constitution.

SPEAKER_01

01:17:57 - 01:18:02

So that future, do you have a fear of that future? Do you have a hope for that future?

SPEAKER_00

01:18:04 - 01:19:18

I'm very confident about that future. By and large, I think that the debate has been very healthy and productive. And I actually, when I wrote that resignation, email, I knew that Python was in a very good spot and that the Python court development community, that the group of 50 or 100 people who sort of right or review most of the code that goes into Python. Those people get along very well most of the time a large number of different areas of expertise are represented different levels of experience in the Python Core Dev community, different levels of experience, completely outside it in software development in general, large systems, small systems, embedded systems. So I felt okay resigning because I knew that the community can really take care of itself.

SPEAKER_02

01:19:20 - 01:20:28

And out of a grab bag of future future developments, let me ask if you can comment, maybe on all very quickly, concurrent programming parallel computing, asynchronous IO. These are things that people have expressed hope, complained about, whatever have discussed on Reddit. A sync I also the parallelization general. Packaging. I was totally close on this. I just used Python install stuff, but apparently there's paper end of poetry. There's these dependency packaging systems that manage dependencies and so on. They're emerging and there's a lot of confusion about what's what's the right thing to use. Then also functional programming. the ever, you know, I would go to get more functional programming or not, this kind of idea. And of course, the the the guilt as the connected to the parallelization, I suppose, the global interpreter lock problem. Can you just comment on whichever you want to comment on?

SPEAKER_00

01:20:29 - 01:21:06

Well, let's take the gill and paralyzation and asyncio as one topic. I'm not that hopeful that Python will develop into a sort of high concurrency, high parallelism language. That's sort of the way the language is designed, the way most users use the language, the way the language is implemented, all make that a pretty unlikely future.

SPEAKER_02

01:21:06 - 01:21:14

So you think it might not even need to. Really the way people use it. It might not be something that should be of great concern.

SPEAKER_00

01:21:14 - 01:22:39

I think asyncio is a special case because it sort of allows overlapping IO and only IO. And that is a sort of best practice of supporting very high throughput IO many connections per second. I'm not worried about that. I think Asyncio will evolve. There are a couple of competing packages. We have some very smart people who are sort of pushing us in sort of to make Asyncio better. Parallel computing. I think that Python is not the language for that. There are ways to work around it. But you can't expect to write an algorithm in Python and have a compiler automatically paralyzed that. What you can do is use a package like NumPy and a bunch of other very powerful packages that sort of Use all the CPUs available because you tell the package. Here's the data. Here's the abstract operation to apply over and go at it and then we're back in the C++ world. But those packages are themselves implemented usually in C++.

SPEAKER_02

01:22:39 - 01:22:51

That's right. That's where TensorFlow and all these packages come in where they pair less because GPUs, for example, they take care of that for you. So in terms of packaging, can you comment on the digital packaging?

SPEAKER_00

01:22:51 - 01:24:28

Yeah, my, it packaging has always been my least favorite topic. It's, it's, it's a really tough problem because the OS and the platform want to own packaging. But their packaging solution is not specific to a language. Like if you take Linux, there are two competing packaging solutions for Linux or for Unix in general. But they all work across all languages. and several languages like Node, JavaScript, and Ruby and Python all have their own packaging solutions that only work within the ecosystem of that language. Well, what should you use? That is a tough problem. My own approach is I use the system Packaging system to install Python and I use the Python packaging system then to install third party Python packages. That's what most people do. Ten years ago, Python packaging was really a terrible situation. Nowadays, PIP is the future. There is a separate ecosystem for numerical and scientific Python based on Anaconda. Those two can live together. I don't think there is a need for more than that.

SPEAKER_02

01:24:29 - 01:25:34

great so that's that's packaging that's well at least for me that's that's where I've been extremely happy I didn't I didn't even know this was an issue until it's brought up well in the interest of time let me sort of skip through a million other questions I have so I watched the five hour five and a half hour oral history uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh uh And there are moments that stand out, accomplishments ideas, is it the creation of Python itself, this stands out as a thing that you look back and say, damn, I did pretty good there.

SPEAKER_00

01:25:34 - 01:26:07

Well, I would say that Python is definitely the best thing I've ever done. And I wouldn't say just the creation of Python, but the way I sort of raised by them, like a baby. I didn't just conceive a child, but I raised a child. And now I'm setting the child free in the world, and I've set up the child to sort of be able to take care of himself. And I'm very proud of that.

SPEAKER_02

01:26:08 - 01:26:22

And as the announcer of Monty Python's flying circus used to say, and now for something completely different, do you have a favorite Monty Python moment? Our moment in Hitchhark is guide or any other literature show a movie that cracks you up when you think about it.

SPEAKER_00

01:26:23 - 01:26:27

Oh, you can always play me the parents. The dead parent sketch.

SPEAKER_02

01:26:27 - 01:26:30

Oh, that's brilliant. Yeah. That's my favorite as well.

SPEAKER_00

01:26:30 - 01:26:34

It's pushing up the daisies.

SPEAKER_02

01:26:34 - 01:26:37

Okay. Great. Thank you so much for talking to me today.

SPEAKER_00

01:26:37 - 01:26:39

Bless you. It's been a great conversation.